bruh same as last time what the heck | bruh same as last time what the heck | Difference | |
---|---|---|---|
Single-Core Score | 1145 | 1145 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Multi-Core Score | 8087 | 8087 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Geekbench 5.3.0 Tryout | Geekbench 5.3.0 Tryout |
bruh same as last time what the heck | bruh same as last time what the heck | |
---|---|---|
Operating System | Garuda Linux 5.9.8-95-tkg-upds x86_64 | Garuda Linux 5.9.8-95-tkg-upds x86_64 |
Model | System manufacturer System Product Name | System manufacturer System Product Name |
Processor |
AMD Ryzen 7 2700X @ 3.35 GHz
1 Processor, 8 Cores, 16 Threads |
AMD Ryzen 7 2700X @ 3.35 GHz
1 Processor, 8 Cores, 16 Threads |
Processor ID | AuthenticAMD Family 23 Model 8 Stepping 2 | AuthenticAMD Family 23 Model 8 Stepping 2 |
L1 Instruction Cache | 64.0 KB x 8 | 64.0 KB x 8 |
L1 Data Cache | 32.0 KB x 8 | 32.0 KB x 8 |
L2 Cache | 512 KB x 8 | 512 KB x 8 |
L3 Cache | 8.00 MB x 2 | 8.00 MB x 2 |
Motherboard | ASUSTeK COMPUTER INC. TUF GAMING X570-PLUS (WI-FI) | ASUSTeK COMPUTER INC. TUF GAMING X570-PLUS (WI-FI) |
BIOS | American Megatrends Inc. 2802 | American Megatrends Inc. 2802 |
Memory | 31.34 GB | 31.34 GB |
bruh same as last time what the heck | bruh same as last time what the heck | Difference | |
---|---|---|---|
Single-Core Score | 1145 | 1145 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
AES-XTS | 2234 | 2234 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Text Compression | 1037 | 1037 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Image Compression | 1075 | 1075 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Navigation | 1085 | 1085 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
HTML5 | 907 | 907 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
SQLite | 891 | 891 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
PDF Rendering | 1019 | 1019 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Text Rendering | 869 | 869 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Clang | 994 | 994 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Camera | 1180 | 1180 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
N-Body Physics | 1118 | 1118 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Rigid Body Physics | 1142 | 1142 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Gaussian Blur | 1426 | 1426 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Face Detection | 1133 | 1133 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Horizon Detection | 1083 | 1083 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Image Inpainting | 2357 | 2357 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
HDR | 2096 | 2096 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Ray Tracing | 1469 | 1469 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Structure from Motion | 1026 | 1026 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Speech Recognition | 1055 | 1055 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Machine Learning | 807 | 807 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck |
bruh same as last time what the heck | bruh same as last time what the heck | Difference | |
---|---|---|---|
Multi-Core Score | 8087 | 8087 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
AES-XTS | 7054 | 7054 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Text Compression | 8305 | 8305 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Image Compression | 10074 | 10074 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Navigation | 4521 | 4521 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
HTML5 | 8051 | 8051 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
SQLite | 9525 | 9525 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
PDF Rendering | 8430 | 8430 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Text Rendering | 5305 | 5305 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Clang | 9981 | 9981 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Camera | 8220 | 8220 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
N-Body Physics | 8739 | 8739 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Rigid Body Physics | 12495 | 12495 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Gaussian Blur | 8360 | 8360 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Face Detection | 10004 | 10004 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Horizon Detection | 8701 | 8701 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Image Inpainting | 12998 | 12998 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
HDR | 16938 | 16938 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Ray Tracing | 13896 | 13896 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Structure from Motion | 8215 | 8215 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Speech Recognition | 4438 | 4438 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck | |||
Machine Learning | 3087 | 3087 | 100.0% |
bruh same as last time what the heck | |||
bruh same as last time what the heck |