To Be Filled By O.E.M. To Be Filled By O.E.M. | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Single-Core Score | 392 | 392 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Multi-Core Score | 764 | 764 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Geekbench 5.1.0 Tryout | Geekbench 5.1.0 Tryout |
To Be Filled By O.E.M. To Be Filled By O.E.M. | To Be Filled By O.E.M. To Be Filled By O.E.M. | |
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Operating System | Linux 3.16.0-10-amd64 x86_64 | Linux 3.16.0-10-amd64 x86_64 |
Model | To Be Filled By O.E.M. To Be Filled By O.E.M. | To Be Filled By O.E.M. To Be Filled By O.E.M. |
Processor |
AMD Athlon II X2 245 @ 2.90 GHz
1 Processor, 2 Cores |
AMD Athlon II X2 245 @ 2.90 GHz
1 Processor, 2 Cores |
Processor ID | AuthenticAMD Family 16 Model 6 Stepping 3 | AuthenticAMD Family 16 Model 6 Stepping 3 |
L1 Instruction Cache | 64.0 KB x 2 | 64.0 KB x 2 |
L1 Data Cache | 64.0 KB x 2 | 64.0 KB x 2 |
L2 Cache | 1.00 MB x 2 | 1.00 MB x 2 |
L3 Cache | ||
Motherboard | ASRock N68-GS4 FX | ASRock N68-GS4 FX |
BIOS | American Megatrends Inc. P1.30 | American Megatrends Inc. P1.30 |
Memory | 7.81 GB | 7.81 GB |
To Be Filled By O.E.M. To Be Filled By O.E.M. | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Single-Core Score | 392 | 392 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
AES-XTS | 59 | 59 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Compression | 518 | 518 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Compression | 507 | 507 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Navigation | 420 | 420 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HTML5 | 445 | 445 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
SQLite | 476 | 476 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
PDF Rendering | 424 | 424 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Rendering | 380 | 380 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Clang | 519 | 519 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Camera | 346 | 346 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
N-Body Physics | 260 | 260 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Rigid Body Physics | 510 | 510 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Gaussian Blur | 219 | 219 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Face Detection | 301 | 301 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Horizon Detection | 317 | 317 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Inpainting | 618 | 618 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HDR | 418 | 418 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Ray Tracing | 513 | 513 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Structure from Motion | 290 | 290 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Speech Recognition | 306 | 306 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Machine Learning | 181 | 181 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. |
To Be Filled By O.E.M. To Be Filled By O.E.M. | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Multi-Core Score | 764 | 764 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
AES-XTS | 117 | 117 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Compression | 1006 | 1006 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Compression | 995 | 995 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Navigation | 729 | 729 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HTML5 | 850 | 850 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
SQLite | 925 | 925 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
PDF Rendering | 827 | 827 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Rendering | 685 | 685 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Clang | 1030 | 1030 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Camera | 676 | 676 | 100.0% |
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To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
N-Body Physics | 491 | 491 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Rigid Body Physics | 1011 | 1011 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Gaussian Blur | 871 | 871 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Face Detection | 604 | 604 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Horizon Detection | 618 | 618 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Inpainting | 1160 | 1160 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HDR | 827 | 827 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Ray Tracing | 1051 | 1051 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Structure from Motion | 578 | 578 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Speech Recognition | 555 | 555 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Machine Learning | 322 | 322 | 100.0% |
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. |