Gigabyte Technology Co., Ltd. H97M-Gaming 3 | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Single-Core Score | 957 | 1409 | 67.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Multi-Core Score | 3506 | 10125 | 34.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Geekbench 5.0.0 Tryout | Geekbench 5.3.1 Tryout |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | To Be Filled By O.E.M. To Be Filled By O.E.M. | |
---|---|---|
Operating System | Microsoft Windows 10 Pro (64-bit) | Linux 5.10.17-200.fc33.x86_64 x86_64 |
Model | Gigabyte Technology Co., Ltd. H97M-Gaming 3 | To Be Filled By O.E.M. To Be Filled By O.E.M. |
Processor |
Intel Core i7-4770 @ 3.40 GHz
1 Processor, 4 Cores, 8 Threads |
AMD Ryzen 7 3700X @ 5.05 GHz
1 Processor, 8 Cores, 16 Threads |
Processor ID | GenuineIntel Family 6 Model 60 Stepping 3 | AuthenticAMD Family 23 Model 113 Stepping 0 |
Processor Codename | Haswell | |
Processor Package | Socket 1150 LGA | |
L1 Instruction Cache | 32.0 KB x 4 | 32.0 KB x 8 |
L1 Data Cache | 32.0 KB x 4 | 32.0 KB x 8 |
L2 Cache | 256 KB x 4 | 512 KB x 8 |
L3 Cache | 8.00 MB x 1 | 16.0 MB x 2 |
Motherboard | Gigabyte Technology Co., Ltd. H97M-Gaming 3 | ASRock X570 Pro4 |
Northbridge | Intel Haswell 06 | |
Southbridge | Intel H97 00 | |
BIOS | American Megatrends Inc. F5 | American Megatrends Inc. P3.90 |
Memory | 16.00 GB DDR3 SDRAM | 31.34 GB |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Single-Core Score | 957 | 1409 | 67.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
AES-XTS | 1270 | 2364 | 53.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Compression | 910 | 1429 | 63.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Compression | 997 | 1325 | 75.2% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Navigation | 781 | 1351 | 57.8% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HTML5 | 859 | 1109 | 77.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
SQLite | 884 | 1056 | 83.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
PDF Rendering | 881 | 1215 | 72.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Rendering | 928 | 1111 | 83.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Clang | 942 | 1248 | 75.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Camera | 877 | 1429 | 61.4% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
N-Body Physics | 959 | 1548 | 62.0% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Rigid Body Physics | 941 | 1332 | 70.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Gaussian Blur | 879 | 1570 | 56.0% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Face Detection | 913 | 1489 | 61.3% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Horizon Detection | 924 | 1308 | 70.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Inpainting | 1637 | 2830 | 57.8% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HDR | 1820 | 2763 | 65.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Ray Tracing | 1134 | 1822 | 62.2% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Structure from Motion | 848 | 1188 | 71.4% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Speech Recognition | 985 | 1355 | 72.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Machine Learning | 832 | 1263 | 65.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | To Be Filled By O.E.M. To Be Filled By O.E.M. | Difference | |
---|---|---|---|
Multi-Core Score | 3506 | 10125 | 34.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
AES-XTS | 3592 | 7188 | 50.0% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Compression | 4126 | 12610 | 32.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Compression | 4370 | 12534 | 34.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Navigation | 2202 | 5419 | 40.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HTML5 | 3004 | 10881 | 27.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
SQLite | 3454 | 11289 | 30.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
PDF Rendering | 3851 | 9957 | 38.7% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Text Rendering | 3276 | 6413 | 51.1% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Clang | 3822 | 13113 | 29.1% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Camera | 3203 | 10057 | 31.8% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
N-Body Physics | 4008 | 11032 | 36.3% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Rigid Body Physics | 4471 | 14883 | 30.0% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Gaussian Blur | 3359 | 10010 | 33.6% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Face Detection | 3590 | 12576 | 28.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Horizon Detection | 3827 | 10254 | 37.3% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Image Inpainting | 5314 | 17040 | 31.2% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
HDR | 6311 | 21089 | 29.9% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Ray Tracing | 4602 | 17538 | 26.2% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Structure from Motion | 3186 | 10004 | 31.8% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Speech Recognition | 2551 | 6671 | 38.2% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. | |||
Machine Learning | 1619 | 3806 | 42.5% |
Gigabyte Technology Co., Ltd. H97M-Gaming 3 | |||
To Be Filled By O.E.M. To Be Filled By O.E.M. |